Remastered · source-based decisions
Heroes & builds
Choose a hero for the job, then compare complete training allocations and the weapons each option assumes.
Which task are you trying to finish?
Start with the weapon set you can actually equip. A support allocation, a rush allocation and a damage allocation solve different problems; none is a universal hero ranking.
- Control a difficult group→Berserker Builds: Control or Campaign Damage
Compare the two-hammer control setup with campaign damage.
- Provide frequent healing or buffs→Sorcerer Builds: Damage or Two-Scroll Support
Compare two-Scroll support; Battle Chef has a separate two-Pot alternative below.
- Choose between the two 1.0 heroes→Dragon Knight Builds: Speed or Push
Start with the speed/health decision, then compare Pyromancer’s burn/burst/health choice.
- Understand a skin or DLC listing→Skins, Heroes & DLC: What Changes?
Identify the actual playable hero before choosing training.
Every guide in this channel
10 complete task guides.
Berserker Builds: Control or Campaign Damage
Compare the two-hammer UR control allocation with campaign damage, including Fury, health, Ultimate Defense and the mana tradeoff.
Read guide 02Heroes & buildsRanger Builds: Shooting, Support & Rush
Choose among four Ranger allocations, including the Short Bow-only condition, support movement and the damage cost of a rush setup.
Read guide 03Heroes & buildsSorcerer Builds: Damage or Two-Scroll Support
Compare Magic Power, Mana Regen and Clockwork allocations, two-Scroll support equipment and the limits of a fragile magic-focused kit.
Read guide 04Heroes & buildsBattle Chef Builds: Cooking, Pots & Melee
Choose cooking, two-Pot support or melee training, with complete point allocations and the changed 1.0 Cooking Pot defense buff.
Read guide 05Heroes & buildsVampire Hunter Builds: Traps or Crossbows
Compare trap and crossbow allocations, the hold-fire weapon condition, current Trap Power and the removal of old sword setups.
Read guide 06Heroes & buildsGhost Samurai Builds: Default or Quick Step
Compare the health and movement allocations, Light Katana and Short Sword dash conditions, and Ghost Samurai’s resource tradeoffs.
Read guide 07Heroes & buildsPyromancer Builds: Burning, Burst & Health
Choose between the default and Terminator allocations by comparing Fire Burst damage with health, keeping the 1.0 release context clear.
Read guide 08Heroes & buildsDragon Knight Builds: Speed or Push
Compare complete Dragon Knight training rows, the speed-versus-health trade, and the source-described front-line, charm and pet-support role.
Read guide 09Heroes & buildsGhost Samurai or Dragon Knight?
Compare weapon conditions, mobility, training costs and party roles without inventing a universal damage winner.
Read guide 10Heroes & buildsSkins, Heroes & DLC: What Changes?
Distinguish new heroes from Sushi Chef and Dark Mage cosmetics, and check why paid pet variants cannot all be assumed cosmetic.
Read guide