Heroes & builds
Dungeon Rampage Remastered — Dragon Knight Builds: Speed or Push
The community guide’s default Dragon Knight uses 75 Melee Power, 75 Super Speed, 50 Max Health and 0 Max Mana. Its Push variant uses 75 / 50 / 75 / 0, trading 25 Super Speed for 25 Max Health.
The source describes a hybrid front-line/support role and dragon-charms that buff allies and pets. Select movement or added health for the job you need; the author’s enthusiasm is not a measured claim that Dragon Knight is best in every party.
On this page
Two rows differ in speed and health
| Allocation | Melee Power | Super Speed | Max Health | Max Mana | Choose it for |
|---|---|---|---|---|---|
| Default | 75/75 | 75/75 | 50/75 | 0/75 | Keep maximum melee and Super Speed investment. |
| Push | 75/75 | 50/75 | 75/75 | 0/75 | Trade some Super Speed for more maximum health. |
Each row allocates 200 points in total and treats 75 as the per-stat ceiling shown by the source. It is a finished allocation, not a verified level-by-level spending order. If you do not have that many points, use the stated role to plan ahead; the source does not establish a refund method, a respec cost or a mandatory order for your next point.
Plan the front-line and support jobs together
The source describes Dragon Knight’s dragon charms as buffing allies and pets. The November launch announcement also describes Horn Charms that summon dragons. Those are useful loadout context, but neither statement proves a complete charm rotation, a universal cooldown sequence or an optimal weapon roll.
- Check whether your immediate goal is moving efficiently or surviving a difficult push.
- Keep the 75 Melee Power and zero Max Mana columns consistent with the source row you choose.
- Check the actual charm effect on your equipment before assuming an ally or pet buff is present.
- When playing with others, discuss the intended front-line/support role rather than assigning a universal ranking to the hero.
The current roster and the missing unlock details
The November 3 1.0 notes identify Dragon Knight as unlockable alongside Pyromancer. That makes older four-hero lists incomplete for the current release. The source used for the allocations was updated after the hero addition. 1.0 notes.
Neither the build table nor that release statement supplies the complete unlock cost and prerequisite chain. We do not fill those gaps with original-game prices.
What the Push row gives up
The visible cost of the Push row is 25 points of Super Speed in exchange for health. Both rows still invest zero points in Max Mana. Do not read the extra health as proof of immunity, or the default speed investment as proof that every charm and weapon interaction can be sustained indefinitely. The recommendation needs your actual equipment and role to match.
You have selected a Dragon Knight role, checked whether the run needs the default speed or Push health allocation, and compared the four named training values with the allocation you intended. If the weapon assumption is missing or a later patch changes that stat, revisit the choice rather than treating the row as a guaranteed result.
Sources & version
Complete Every Hero Build — community guide by Which witch wished a wicked wish, posted December 12, 2025; visible update November 4, 2026, 10:46 pm (display timezone not established). Read November 6. The author draws on a linked wiki: those are not two independent tests. These are attributed recommendations, not our own gameplay measurements.
Developer 1.0 release context. The two allocations and role characterization remain the guide author’s advice.