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REMASTERED 1.0Independent player guides

Heroes & builds

Dungeon Rampage Remastered — Ranger Builds: Shooting, Support & Rush

Evidence checked · Source review November 6, 2026 · dated Remastered guidance

The short answer

The community guide’s default UR Ranger uses 75 Shooting Power, 75 Shooting Speed, 0 Movement Speed and 50 Max Mana. A support variant shifts 25 points from Shooting Speed into Movement Speed. Its fast 75 / 0 / 75 / 50 damage option is explicitly Short Bow-only; its 0 / 75 / 75 / 50 rush option is for reaching exits and weaker enemies.

Choose between sustained shooting, support movement, the specific Short Bow setup and rushing. A rush row with zero Shooting Power investment is not a general boss-damage recommendation.

On this page

Four allocations with four different conditions

AllocationShooting PowerShooting SpeedMovement SpeedMax ManaChoose it for
Default UR75/7575/750/7550/75Prioritize shooting power and speed.
Support75/7550/7525/7550/75Trade some shooting speed for movement.
Short Bow-only75/750/7575/7550/75The source restricts this damage-and-mobility option to Short Bow.
Rush0/7575/7575/7550/75Move to exits and handle weaker enemies, sacrificing Shooting Power.

Each row allocates 200 points in total and treats 75 as the per-stat ceiling shown by the source. It is a finished allocation, not a verified level-by-level spending order. If you do not have that many points, use the stated role to plan ahead; the source does not establish a refund method, a respec cost or a mandatory order for your next point.

Do not drop the Short Bow condition

The Short Bow row removes the entire Shooting Speed investment while maximizing movement. The recommendation names that weapon; it does not establish equivalent performance with every bow or a Buster. Use the default shooting row as the comparison when your actual weapon does not match the named condition.

  1. Identify your weapon before choosing a training row.
  2. For damage in UR, compare the default row with the specific Short Bow alternative.
  3. For a support or exit-running job, decide how much damage you are intentionally trading for movement.
  4. Check whether the rest of the group still has the damage needed for the content you are entering.

Mobility does not remove Ranger’s resource limits

The author values Ranger’s mobility, damage and flexible roles, while noting low health, defense and mana regeneration. Faster movement can help positioning, but it does not prove you can absorb the same hits as a defensive Berserker. A Max Mana investment increases the pool in this recommendation; it is not a claim of high regeneration.

The author is unfavorable about Busters late in the game. Treat that as build advice from this source, not a measured universal weapon ranking or a reason to sell your only usable weapon.

When the copied row is not working

If you arrive quickly but cannot damage the target, check whether you copied the rush row. If the Short Bow setup disappoints with another weapon, restore the missing weapon condition before blaming a stat bug. If you are dying while shooting, review positioning and defense rather than assuming movement points create damage reduction.

You have selected a Ranger role, checked the Short Bow restriction and whether you want shooting, support or rushing, and compared the four named training values with the allocation you intended. If the weapon assumption is missing or a later patch changes that stat, revisit the choice rather than treating the row as a guaranteed result.

Sources & version

Complete Every Hero Build — community guide by Which witch wished a wicked wish, posted December 12, 2025; visible update November 4, 2026, 10:46 pm (display timezone not established). Read November 6. The author draws on a linked wiki: those are not two independent tests. These are attributed recommendations, not our own gameplay measurements.