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Dungeon Rampage Remastered — Replay Completed Levels
Open the Battle Menu and slide to the sides to find a level you already completed, then select that level again. This is the launch-period community’s replay route. The 1.0 Retry addition is specifically for a failed dungeon; the direct next-dungeon button moves you onward.
New-player discussion · captured November 4, 2026, reply #1; 1.0 patch notes · November 3, 2026.
On this page
Choose the route for your situation
| Your goal | Use | Keep in mind |
|---|---|---|
| Play an earlier completed level again | Battle Menu; slide to the sides to locate it. | This selects the old level rather than advancing. |
| Try the current dungeon after failing | The Retry button added in 1.0. | The patch describes a failed-run action. |
| Continue into the next dungeon | The direct next-dungeon button added in 1.0. | This avoids a town trip; it is not a replay selector. |
The menu tip comes from the November launch-period answer. The two shortcut conditions come from the November 3 developer notes. Neither source establishes an automatic repeat-farming loop. New-player discussion · captured November 4, 2026, reply #1; 1.0 patch notes · November 3, 2026.
Find an older completed level
- Use the Battle Menu rather than looking only at the end-of-dungeon choices.
- Slide to the sides to inspect the available levels. The community answer specifically calls out this navigation when earlier levels are not immediately visible.
- Select the completed level you intended to revisit. Confirm its identity before starting so that a next-dungeon choice is not mistaken for a repeat.
The source does not give a verified current key, controller binding or screen coordinate for sliding. This guide therefore names the menu operation without inventing an input. New-player discussion · captured November 4, 2026, reply #1.
What Retry does not establish
The 1.0 notes added a way to retry when a dungeon is failed. They do not say that the same control replays any cleared level from its completion screen. If you have already finished the dungeon and want that exact level again, use the Battle Menu route above. 1.0 patch notes · November 3, 2026.
Likewise, the direct next-dungeon button is a convenience for continuing forward. It does not mean that all old-level selection has moved to the results screen. This distinction explains why a player can see a next-dungeon choice yet still need the Battle Menu for an older level.
The November 5 hotfix reports a fix for accidentally leaving a dungeon while mashing controller buttons. That is a separate exit problem, not an announcement of a new replay selector. 1.0 Hotfix 1 · November 5, 2026 UTC.
Replaying is not a promise about farming rewards
The new-player thread also discusses feeling weak and replaying easier content. It does not establish the best experience route, a reward rate or a guaranteed amount of gold. We cover selecting a level, not an optimized farming build. New-player discussion · captured November 4, 2026, reply #1.
If you are replaying to avoid unwanted teammates, set Friends Only before the run. If a friend cannot enter the chosen map, check the active-hero map condition instead of repeatedly retrying the dungeon.
The selected destination is the earlier completed level you wanted. A failed-run Retry or a next-dungeon transition alone does not confirm that you selected that old level.
Sources & version
New-player discussion · captured November 4, 2026, reply #1; 1.0 patch notes · November 3, 2026; 1.0 Hotfix 1 · November 5, 2026 UTC. Official-news review: November 6. The older Gamezebo walkthrough already describes Battle selection and returning to town after death in an original-game context; it is not used here to assert current death penalties or reward loss.